Bibliografia
Riabilitazione ortopedica: un innovativo sistema a
sensori inerziali e biofeedback
pubblicato nel Marzo - Aprile 2014 ne Il Fisioterapista - fascicolo n.2
Bibliografia
- Baltaci G, Harput G, Haksever B, Ulusoy B, Ozer H. Comparison between Nintendo Wii Fit and conventional rehabilitation on functional performance outcomes after hamstring anterior cruciate ligament reconstruction: prospective, randomized, controlled, double-blind clinical trial. Knee Surg Sports Traumatol Arthrosc 2013; 21(4): 880-7.
- Betker AL, Desai A, Nett C, Kapadia N, Szturm T. Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries. Phys Ther 2007; 87(10): 1389-98.
- Cooper RL, Taylor NF, Feller JA. A systematic review of the effect of proprioceptive and balance exercises on people with an injured or reconstructed anterior cruciate ligament. Res Sports Med 2005; 13(2): 163-78.
- Cuthbert JP1, Staniszewski K, Hays K et al. Virtual reality-based therapy for the treatment of balance deficits in patients receiving inpatient rehabilitation for traumatic brain injury. Brain Inj 2014; 28(2): 181-8.
- Daniel J Goble, Brian L Cone, Brett W Fling. Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search”. J Neuroeng Rehabil 2014; 11(1): 12.
- Dowling AV, Favre J, Andriacchi TP. Inertial sensor-based feedback can reduce key risk metrics for anterior cruciate ligament injury during jump landings. Am J Sports Med 2012; 40(5): 1075-83.
- Esposito M, Ruberto M, Gimigliano F et al. Effectiveness and safety of Nintendo Wii Fit Plus™ training in children with migraine without aura: a preliminary study. Neuropsychiatr Dis Treat 2013; 9: 1803-10.
- Fung V, Ho A, Shaffer J, Chung E, Gomez M. Use of Nintendo Wii Fit™ in the rehabilitation of outpatients following total knee replacement: a preliminary randomised controlled trial. Physiotherapy 2012; 98(3): 183-8.
- Giggins OM, Persson UM, Caulfield B. Biofeedback in rehabilitation. J Neuroeng Rehabil 2013; 10: 60.
- Leardini A, Biagi F, Merlo A, Belvedere C, Benedetti MG. Multi-segment trunk kinematics during locomotion and elementary exercises. Clin Biomech (Bristol, Avon) 2011; 26(6): 562-71.
- Leardini A, Sawacha Z, Paolini G et al. A new anatomically based protocol for gait analysis in children. Gait Posture 2007; 26(4): 560-71.
- Lewis GN, Rosie JA. Virtual reality games for movement rehabilitation in neurological conditions: how do we meet the needs and expectations of the users? Disabil Rehabil 2012; 34(22): 1880-6.
- Salem Y. Gaming systems in rehabilitation. J Nov Physiother 2012; 2: e103.
- Tarakci D, Ozdincler AR, Tarakci E, Tutuncuoglu F, Ozmen M. Wii-based Balance Therapy to Improve Balance Function of Children with Cerebral Palsy: A Pilot Study. J Phys Ther Sci 2013; 25(9): 1123-7.
- Weiss PL, Rand D, Katz N, Kizony R. Video capture virtual reality as a flexible and effective rehabilitation tool. J Neuroeng Rehabil 2004; 1(1): 12.