Banner
Home Fascicolo n.1/2020 Bibliografia
Bibliografia
Astrolab: riabilitazione motoria per il paziente in età evolutiva
pubblicato nel Gennaio - Febbraio 2020 ne Il Fisioterapista - fascicolo n.1

Bibliografia

  1. Molteni F, Gasperini G, Cannaviello G, Guanziroli E. Exoskeleton and end-effector robots for upper and lower limbs rehabilitation: narrative review. PMR 2018 Sep; 10(9 Suppl 2): S174-88.
  2. Huang VS, Krakauer JW. Robotic neurorehabilitation: a computational motor learning perspective. J Neuroeng Rehabil 2009; 6:5.
  3. Frisoli A, Solazzi M, Loconsole C, Barsotti M. New generation emerging technologies for neurorehabilitation and motor assistance. Acta Myol 2016; 35(3): 141-4.
  4. Darekar A, McFadyen BJ, Lamontagne A, Fung J. Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review. J Neuroeng Rehabil 2015; 12: 46.
  5. Beretta E, Storm FA, Strazzer S, et al. Effect of robot-assisted gait training in a large population of children with motor impairment due to cerebral palsy or acquired brain injury. Arch Phys Med Rehabil 2019; 101(1): 106-12.
  6. Babaiasl M, Mahdioun SH, Jaryani P, Yazdani M. A review of technological and clinical aspects of robot-aided rehabilitation of upper-extremity after stroke. Disabil Rehabil Assist Technol 2016; 11(4): 263-80.
  7. Weiss PL, Kizony R, Feintuch U, Katz N. Virtual reality in neurorehabilitation. In: Selzer M et al. (eds). Textbook of neural repair and rehabilitation. Cambridge University Press, 2006; pp. 182-97.
  8. Ryan RM, Rigby CS, Przybylski A. The motivational pull of video games: A self-determination theory approach. Motiv Emotion 2006; 30(4): 344-60.
  9. Laver KE, Lange B, George S, et al. Virtual reality for stroke rehabilitation. Cochrane Database Syst Rev 2017 Nov 20; 11: CD008349.
  10. Gagliardi C, Turconi AC, Biffi E, et al. Immersive virtual reality to improve walking abilities in cerebral palsy: a pilot study. Ann Biomed Eng 2018; 46(9): 1376-84.
  11. Biffi E, Beretta E, Cesareo A, et al. An immersive virtual reality platform to enhance walking ability of children with acquired brain injuries. Methods Inf Med 2017; 56(2): 119-26.
  12. Biffi E, Maghini C, Cairo B, et al. Movement velocity and fluidity improve after Armeo® spring rehabilitation in children affected by acquired and congenital brain diseases: an observational study. BioMed research international 2018; 2018: 1537170.